Friday, February 3, 2012

Ninja Theory: New DmC: Less Gameplay, More Cutscenes


CAMBRIDGE - Developer Ninja Theory today announced its plans to dramatically cut the amount of gameplay in the new Devil May Cry title. “By redesigning Dante to be more mature, things had to change,” creative director Tameem Antoniade said. “The team decided on more quick time events, more cutscenes, and more Andy Serkis.”

 

When asked if Dante still looked like the creative director, Antoniade laughed. “Nobody wants to slay demons as a fucking grandpa,” he said. “Eating pizza? Smiling? This isn’t 2001.”



A video released last December revealed that the ranking system, a tradition for the franchise, was removed. “During QA testing, we found that people didn’t like grades that judged performance,” Antoniade said. “Instead, the vast majority wanted to mash buttons and help Dante uncover the mystery behind Limbo City.”

 

When asked if the prequel would play like other games in the genre, Antoniade chuckled. “We polled DMC fans and found that the majority wanted another DMC3,” he said.“That game was far too difficult, so we completely ignored them. I mean SIX different styles? Entitled gamers are clearly asking for too much.”

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