Sunday, February 12, 2012

Activision: "We Want That Double Fine Cash."

SANTA MONICA - “We’re pleased to announce Call of Duty Legends, a Kickstarter project dedicated to additional content,” Activision Publishing chief Eric Hirshberg said at an investor call yesterday. “Legends promises to deliver heart pounding action through the next evolution of an online pass.”


“We looked at all that fucking money Double Fine made and wondered how we could grab some of it,” said Activision CEO Bobby Kotick to the Videogame Pond earlier today. “Additional maps? More features than Elite? Just enter your goddamn credit card info and see what happens.”

Activision reports that “Legends,” will provide access to on disk content that normally would cost money to unlock. Content includes the multiplayer mode and game endings.
Kickstarter requires projects to require pledge rewards in order to incentivize people to fund it. As of today, the rewards are:
PLEDGE $30 OR MORE: Gain access to “Call of Duty Legends,” an online pass you can’t pick up at release. No content will be provided, but you will receive a COD: Legends T-Shirt for your Xbox Live Avatar.
PLEDGE $50 OR MORE: You get the on disk DLC maps day one through Call of Duty Legends. You also receive all previous reward tiers.
PLEDGE $100 OR MORE: Get a free Call of Duty Legends poster, featuring Captain Price giving you the bird. You also receive all previous reward tiers.
PLEDGE $500 OR MORE: Receive an IRL Call of Duty Legends T-shirt! You also receive all previous reward tiers.
PLEDGE $1,000 OR MORE: Have your name in the next installment’s credits under “gullible bastards!”
PLEDGE $5,000 OR MORE: Experience a limited thirty minute tour of Activision. You also receive all previous reward tiers.
PLEDGE $10,000 OR MORE: Experience a limited sixty minute tour of Activision, ending with Bobby Kotick shaking your hand and exclaiming,”You are one DUMB motherfucker!” You also receive all previous reward tiers, you 1% you!

Friday, February 3, 2012

Ninja Theory: New DmC: Less Gameplay, More Cutscenes


CAMBRIDGE - Developer Ninja Theory today announced its plans to dramatically cut the amount of gameplay in the new Devil May Cry title. “By redesigning Dante to be more mature, things had to change,” creative director Tameem Antoniade said. “The team decided on more quick time events, more cutscenes, and more Andy Serkis.”

 

When asked if Dante still looked like the creative director, Antoniade laughed. “Nobody wants to slay demons as a fucking grandpa,” he said. “Eating pizza? Smiling? This isn’t 2001.”



A video released last December revealed that the ranking system, a tradition for the franchise, was removed. “During QA testing, we found that people didn’t like grades that judged performance,” Antoniade said. “Instead, the vast majority wanted to mash buttons and help Dante uncover the mystery behind Limbo City.”

 

When asked if the prequel would play like other games in the genre, Antoniade chuckled. “We polled DMC fans and found that the majority wanted another DMC3,” he said.“That game was far too difficult, so we completely ignored them. I mean SIX different styles? Entitled gamers are clearly asking for too much.”
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